﻿using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public enum UIEquipSortType
    {
        [Tooltip("稀有度")]
        Quality,
        [Tooltip("星级")]
        Star,
        [Tooltip("等级")]
        Lv,
        MaxLength,
    }

    public enum UIEquipListType
    {
        [Tooltip("默认")]
        None,
        [Tooltip("锁定状态")]
        Lock,
        [Tooltip("分解状态")]
        Decompose,
    }

    public enum UIEquipLocationType
    {
        None = 0,
        [Tooltip("输出")]
        Attack = 1,
        [Tooltip("坦克")]
        Defense = 2,
        [Tooltip("治疗")]
        AddBlood = 3,
        MaxLength,
    }
}
